Marcin Ignac

technology posts

What I like about Clojure(script)

The joy of Clojure: first contact

Pragmatic physically based rendering : HDR

Part 3: Hight dynamic range

Pragmatic physically based rendering : Setup & Gamma

Part 2: Gamma, linear space lighting and HDR

Pragmatic physically based rendering : Intro

Step by step implementation of PBR in WebGL part 1

Deferred Rendering Explained

Step by step breakdown of the technique

You are the data - prototype

DevArt project - working prototype.

You are the data - burst

DevArt project update - first visualizations.

You are the data - init

DevArt project intro - digital breadcrumbs we leave behind while browsing the web.

Fast Dynamic Geometry in WebGL

Looking for fast way to update mesh data dynamically.