Marcin Ignac

3d experiments

SSR

Screen Space Reflections

pbr-face

Physically Based Render of a Face

Blocks

Recursive rectangle subdivision

Cube Space

Geometric space exploration

Deferred Rendering

Deferred rendering with sphere clipped lights

SSAO Gamma

SSAO with gamma correction in WebGL

Point Light Shadows

Omnidirectional point light shadows in WebGL

Instancae

Generative seaweed

Continuous Transition

Smooth morphing between geometry states in WebGL

Morphing Logos

Playing with Roskilde Festival stage logos

SSAO

Screen Space Ambient Occlusion algorithm in WebGL

Geometry shaders

Geometry shader explorations

Tunnel 1K

My contribution to js1k compo

Cyber glow

Cyberpunk effects in Unity

Mesh deformation

Multitouch mesh manipulation

Paper folding

Prototype interface for folding digital paper

Blur demo

Playing with Gaussian blur GLSL shaders.