Marcin Ignac

webgl experiments

SSR

Screen Space Reflections

pbr-face

Physically Based Render of a Face

Blocks

Recursive rectangle subdivision

Cube Space

Geometric space exploration

Deferred Rendering

Deferred rendering with sphere clipped lights

SSAO Gamma

SSAO with gamma correction in WebGL

Point Light Shadows

Omnidirectional point light shadows in WebGL

Instancae

Generative seaweed

Continuous Transition

Smooth morphing between geometry states in WebGL

SSAO

Screen Space Ambient Occlusion algorithm in WebGL