Gerative algorithm simulating growth of plants
Playing with Roskilde Festival stage logos
Screen Space Ambient Occlusion algorithm in WebGL
Catmull-Rom spline guides for particle systems
Geometry shader explorations
My contribution to js1k compo
Cyberpunk effects in Unity
Flocking boids with collision avoidance
Simple physics engine based on Verlet integration
Multitouch mesh manipulation
Prototype interface for folding digital paper
Playing with Gaussian blur GLSL shaders.
Spinning bars and 8bit music music
3D Flash animation released at TRASC'09
Particles following noise fields