Marcin Ignac

All experiments

Continuous Transition

Smooth morphing between geometry states in WebGL

Space Colonization

Gerative algorithm simulating growth of plants

Morphing Logos

Playing with Roskilde Festival stage logos

SSAO

Screen Space Ambient Occlusion algorithm in WebGL

Spline particles

Catmull-Rom spline guides for particle systems

Geometry shaders

Geometry shader explorations

Tunnel 1K

My contribution to js1k compo

Cyber glow

Cyberpunk effects in Unity

Boids

Flocking boids with collision avoidance

Cloth simulation

Simple physics engine based on Verlet integration

Mesh deformation

Multitouch mesh manipulation

Paper folding

Prototype interface for folding digital paper

Blur demo

Playing with Gaussian blur GLSL shaders.

Twisting bars

Spinning bars and 8bit music music

Bla Bla

3D Flash animation released at TRASC'09

Multitouch Destruction

Swarm

Noise particles

Particles following noise fields

Ring

Molecule

Unnamed Shape 3D

Weird01