Marcin Ignac

Cloth simulation

Cloth simulation

I'm trying to implement basic physics engine based on Verlet integration described in article by IO Interactive. First test tests were using Traer physics library (yellow video). In the second video (red on black) I used my own implementation.

Next experiments involved playing with cloth structure to make it more rigid...

and also observing how the texture applied to it's surface behaves.

Download source : traer version and my version

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